Conversions, pt. 1
We've repeated over and over again that Rust won't perform
implicit type conversions for integers.
How do you perform explicit conversions then?
as
You can use the as
operator to convert between integer types.
as
conversions are infallible.
For example:
let a: u32 = 10;
// Cast `a` into the `u64` type
let b = a as u64;
// You can use `_` as the target type
// if it can be correctly inferred
// by the compiler. For example:
let c: u64 = a as _;
The semantics of this conversion are what you expect: all u32
values are valid u64
values.
Truncation
Things get more interesting if we go in the opposite direction:
// A number that's too big
// to fit into a `u8`
let a: u16 = 255 + 1;
let b = a as u8;
This program will run without issues, because as
conversions are infallible.
But what is the value of b
?
When going from a larger integer type to a smaller, the Rust compiler will perform
a truncation.
To understand what happens, let's start by looking at how 256u16
is
represented in memory, as a sequence of bits:
0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0
| | |
+---------------+---------------+
First 8 bits Last 8 bits
When converting to a u8
, the Rust compiler will keep the last 8 bits of a u16
memory representation:
0 0 0 0 0 0 0 0
| |
+---------------+
Last 8 bits
Hence 256 as u8
is equal to 0
. That's... not ideal, in most scenarios.
In fact, the Rust compiler will actively try to stop you if it sees you trying
to cast a literal value which will result in a truncation:
error: literal out of range for `i8`
|
4 | let a = 255 as i8;
| ^^^
|
= note: the literal `255` does not fit into the type `i8`
whose range is `-128..=127`
= help: consider using the type `u8` instead
= note: `#[deny(overflowing_literals)]` on by default
Recommendation
As a rule of thumb, be quite careful with as
casting.
Use it exclusively for going from a smaller type to a larger type.
To convert from a larger to smaller integer type, rely on the
fallible conversion machinery that we'll
explore later in the course.
Limitations
Surprising behaviour is not the only downside of as
casting.
It is also fairly limited: you can only rely on as
casting
for primitive types and a few other special cases.
When working with composite types, you'll have to rely on
different conversion mechanisms (fallible
and infallible), which we'll explore later on.
Further reading
- Check out Rust's official reference
to learn the precise behaviour of
as
casting for each source/target combination, as well as the exhaustive list of allowed conversions.
Exercise
The exercise for this section is located in 02_basic_calculator/10_as_casting