Update operations
So far we've implemented only insertion and retrieval operations.
Let's see how we can expand the system to provide an update operation.
Legacy updates
In the non-threaded version of the system, updates were fairly straightforward: TicketStore
exposed a
get_mut
method that allowed the caller to obtain a mutable reference to a ticket, and then modify it.
Multithreaded updates
The same strategy won't work in the current multithreaded version. The borrow checker would
stop us: SyncSender<&mut Ticket>
isn't 'static
because &mut Ticket
doesn't satisfy the 'static
lifetime, therefore
they can't be captured by the closure that gets passed to std::thread::spawn
.
There are a few ways to work around this limitation. We'll explore a few of them in the following exercises.
Patching
We can't send a &mut Ticket
over a channel, therefore we can't mutate on the client-side.
Can we mutate on the server-side?
We can, if we tell the server what needs to be changed. In other words, if we send a patch to the server:
struct TicketPatch {
id: TicketId,
title: Option<TicketTitle>,
description: Option<TicketDescription>,
status: Option<TicketStatus>,
}
The id
field is mandatory, since it's required to identify the ticket that needs to be updated.
All other fields are optional:
- If a field is
None
, it means that the field should not be changed. - If a field is
Some(value)
, it means that the field should be changed tovalue
.
Exercise
The exercise for this section is located in 07_threads/10_patch