Spawning tasks

Your solution to the previous exercise should look something like this:

#![allow(unused)]
fn main() {
pub async fn echo(listener: TcpListener) -> Result<(), anyhow::Error> {
    loop {
        let (mut socket, _) = listener.accept().await?;
        let (mut reader, mut writer) = socket.split();
        tokio::io::copy(&mut reader, &mut writer).await?;
    }
}
}

This is not bad!
If a long time passes between two incoming connections, the echo function will be idle (since TcpListener::accept is an asynchronous function), thus allowing the executor to run other tasks in the meantime.

But how can we actually have multiple tasks running concurrently?
If we always run our asynchronous functions until completion (by using .await), we'll never have more than one task running at a time.

This is where the tokio::spawn function comes in.

tokio::spawn

tokio::spawn allows you to hand off a task to the executor, without waiting for it to complete.
Whenever you invoke tokio::spawn, you're telling tokio to continue running the spawned task, in the background, concurrently with the task that spawned it.

Here's how you can use it to process multiple connections concurrently:

#![allow(unused)]
fn main() {
use tokio::net::TcpListener;

pub async fn echo(listener: TcpListener) -> Result<(), anyhow::Error> {
    loop {
        let (mut socket, _) = listener.accept().await?;
        // Spawn a background task to handle the connection
        // thus allowing the main task to immediately start 
        // accepting new connections
        tokio::spawn(async move {
            let (mut reader, mut writer) = socket.split();
            tokio::io::copy(&mut reader, &mut writer).await?;
        });
    }
}
}

Asynchronous blocks

In this example, we've passed an asynchronous block to tokio::spawn: async move { /* */ } Asynchronous blocks are a quick way to mark a region of code as asynchronous without having to define a separate async function.

JoinHandle

tokio::spawn returns a JoinHandle.
You can use JoinHandle to .await the background task, in the same way we used join for spawned threads.

#![allow(unused)]
fn main() {
pub async fn run() {
    // Spawn a background task to ship telemetry data
    // to a remote server
    let handle = tokio::spawn(emit_telemetry());
    // In the meantime, do some other useful work
    do_work().await;
    // But don't return to the caller until 
    // the telemetry data has been successfully delivered
    handle.await;
}

pub async fn emit_telemetry() {
    // [...]
}

pub async fn do_work() {
    // [...]
}
}

Panic boundary

If a task spawned with tokio::spawn panics, the panic will be caught by the executor.
If you don't .await the corresponding JoinHandle, the panic won't be propagated to the spawner. Even if you do .await the JoinHandle, the panic won't be propagated automatically. Awaiting a JoinHandle returns a Result, with JoinError as its error type. You can then check if the task panicked by calling JoinError::is_panic and choose what to do with the panic—either log it, ignore it, or propagate it.

#![allow(unused)]
fn main() {
use tokio::task::JoinError;

pub async fn run() {
    let handle = tokio::spawn(work());
    if let Err(e) = handle.await {
        if let Ok(reason) = e.try_into_panic() {
            // The task has panicked
            // We resume unwinding the panic,
            // thus propagating it to the current task
            panic::resume_unwind(reason);
        }
    }
}

pub async fn work() {
    // [...]
}
}

std::thread::spawn vs tokio::spawn

You can think of tokio::spawn as the asynchronous sibling of std::thread::spawn.

Notice a key difference: with std::thread::spawn, you're delegating control to the OS scheduler. You're not in control of how threads are scheduled.

With tokio::spawn, you're delegating to an async executor that runs entirely in user space. The underlying OS scheduler is not involved in the decision of which task to run next. We're in charge of that decision now, via the executor we chose to use.

Exercise

The exercise for this section is located in 08_futures/02_spawn